|Developing Technology to Support Complex
Work of Trauma Teams
CAIP/SC&I, Rutgers University, UMDNJ-Robert Wood
Johnson Medical School, & Children’s National Medical Center,
|The goal of this project is to lower the
potential for medical errors during resuscitation by providing an integrated
capture and display system to be used during trauma resuscitation. Current
work includes comprehensive user studies that will lead towards understanding
of collaboration, information sharing, and communication in the
trauma bay. We are employing
the principles of ethnographic approach (observations of real and simulated
trauma resuscitations, focus groups and interviews with trauma team members)
to identify current problems and the points where errors are critical.
Findings from these studies will be used to specify the rules for displaying
verbal and visual information.
E. Lesk, SC&I
S. Burd, MD, PhD, CNMC
S. Hammond, MD, RWJUH
Tinti, MD, RWJUH
Markus-Rodden, PCCNP, R.N., RWJUH
Siddika Parlak, CAIP
Turgay Senlet, CS
Ishani Chakraborty, CS
|Finding Happiness: Indexing Emotions in Digital Video
SC&I, Rutgers University
|In this research,
we proposed a novel way of searching large video data collections semi-automatically
for instances of people expressing emotions.
This could be done by engaging
intelligence in the search process in conjunction with an automated search
assistant (agent) that would not only perform searches but also help the
user phrase queries and define new search concepts. Research plan includes
extensive user studies followed by the software development in collaboration
with researchers from SIEMENS Corporate Research, Inc., Princeton, NJ.
This work was funded by the National Science Foundation (IIS-0441172).
|Slow Tetris: Collaboration across Heterogeneous Computer
CAIP Center, Rutgers University
compared collaborations taking place in homogeneous and heterogeneous
environments in two situations: 1) when one collaborator
leads the communication, and 2) when both collaborators equally participate
in the communication. In particular, we studied consequences
of introducing two
of platform disparities:
1) display size, 2) and dimensionality
We analyzed the performance
and conversations taking place looking for changes in the collaboration,
so we can have a better understanding of how to support the collaboration
among mixed environments.
See paper published
in the ACM Transactions on Computer-Human Interaction.
This work was funded by the National Science Foundation (CNS-0123910),
New Jersey Commission on Science and Technology, and by the Rutgers Center
Processing (CAIP) and its corporate affiliates.
For the purpose of this study we developed a video game called Slow Tetris: