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|Objective||Develop a revised prototype|
Develop a higher-fidelity, interctive prototype. Using a prototyping tool (this could be an interactive PowerPoint "simulation" (but not just a PPT presentation - recall an example interactive PPT-based prototype of a cellphone-based movie database; an HTML-based web pages created, for example, in Dreamweaver; if you like to experiment and like to get your fingers wet in mobile app prototyping you could use App Inventor for Android. More tips and examples are provided in eCollege under week 9), develop an interactive prototype of your digital library interface based on the designs you created in the previous assignment, the feedback from previous part of the project and the discussons with your classmates.
Using the results from previous project phases, create an interactive higher-fidelity prototype. Remember, at this project stage, there is no time for fancy design and a lot of code. Demonstrate how the functionality will be handled. Remember also, we are not doing the back-end work (but, of course, you can if you want to). If you believe that the content of some screens in your information system will be generated dynamically, do 'canned' input and output from the database using static screens (e.g. web pages) to illustrate how the system might work. How much should you do? Your prototype should support the two scenarios you created in an earlier project stage.
Assessment criteria 4 - second prototype ("hi-fi"): you will be getting comments and an overall indiation how well you did
Due dates are posted on the Assignments page
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