Encyclopedia Galactica:
Background Information for the Voyagers Campaign
Last Updated -- May 11, 1997 by Bill White
Admiralty -- The High Admiralty is the supreme
military headquarters of the Imperium; the High Admirals are answerable
only to the Emperor himself. The High Admiralty commands the Navy, charged
to maintain the peace and security of the star lanes. It fights piracy,
suppresses rebellions, defends against external threats, and maintains
lines of communication among the worlds of the Imperium. It also maintains
Naval Academies on several worlds to train officers of the Fleet. Subordinate
to the Imperial Navy is the Imperial Corps of Marines. The Marines are
used to conduct planetary assaults, and small contingents are usually carried
aboard warships.
Ark -- A type of starship whose main function is the
transportation of colonists and terraforming equipment and materials. An
ark may or may not be equipped with stardrive.
Beam, the -- The network of powerful lasers constructed
by the Terran Hegemony in order to facilitate slower-than-light
travel via starsail between the worlds of the First
Diaspora.
Bureaucracy, Imperial -- Also known as the Civil Service
or the Executariat. The Imperial bureaucracy is the organization responsible
for the administration of Imperial territories and dominions as well the
execution of certain governmental functions, primarily taxation but also
including the enforcement of Imperial edict on client and protected worlds.
Beyond, the -- That volume of the galaxy outside of
Settled Space, the 1400 ly radius sphere centered
on Sol which marked the extent of human expansion prior to the Civil War.
Charter, Imperial -- Any of a class of documents
created by Imperial edict which grants the possessor certain privileges,
rights, responsibilities, freedoms, immunities, or authorities through
a delegation of power from the Emperor. Imperial Charters may be granted
to individuals, families, organizations, or even entire worlds.
Civil War -- The conflict which destroyed the Second
Imperium during the 50th century AD (the 12th
pre-Imperial century). Opposing forces of Generationalists
and Individualists fought to impose their policies
and views on the other. The outcome of the conflict was the collapse of
interstellar order and commerce and Terra, associated with Generationalist
politics of central control and technological limitations, was bombarded
by Individualist war machines and sterilized.
Client World -- Any Imperial planet which has not
been granted full member status but which is ruled directly by an Imperial
Governor appointed by the Emperor. Imperial Governors are typically members
of the Bureaucracy. Other political world classification terms include
member world and protected world.
Clionomical Conference -- A loose organization
of Imperial clionomists, historians, and social scientists, who are based
within merchant houses and planetary academies, which sponsors and conducts
clionomical research.
Clionomy -- the scientific discipline associated
with the prediction of the effects of historical forces upon society; it
draws upon mathematics, particularly theories of probability, chaos, and
complexity, as well as economics, sociology, and political theory to make
its predictions. "Applied" or "experimental" clionomy
attempts to manipulate those forces to achieve desired ends.
Courier -- A type of small, fast starship used
for the rapid dissemination of messages from one part of the Imperium to
another.
Dead World -- A world incapable of supporting life,
or one from which all life has been eliminated or become extinct. Other
ecological classifications include garden world,
desert world, death world, and others.
Death World -- A planet whose native life forms are
inimical to humans. Death worlds are often used as prison or exile planets.
Other ecological classifications include garden world, desert world, dead
world, and others.
Desert World -- A terraformable world whose main deficiency
is an inadequacy of water. Other ecological classifications include death
world, garden world, dead world,
and others.
Domain of Man -- see Second
Imperium.
Dreadnought -- A type of starship armed for space
combat and heavily armored and shielded. It is capable of fleet action
and planetary bombardment, and it typically holds a contingent of marines
for planetary assault as well.
Ecological Classification -- A descriptive label
for a planet's ecosystem, useful in developing mathematical models for
terraforming, climate control, and other ecological interventions. The
system of ecological classifications used by the Third Imperium is based
upon the classification scheme of the Terran Terraforming
Team.
Encyclopedia Galactica -- The volume of information
gathered, organized, and updated by the Grand Survey
for the purpose of preserving human knowledge throughout Settled Space.
Fighter -- A type of small craft, usually designed
for close orbital operations, used in space combat. Sub-types include aerofighters
and deep space fighters.
First Diaspora -- (1) The volume of Settled
Space, some 600 ly in diameter, centered on Sol and encompassing the
worlds settled by humanity during the Subluminal
Era. (2) Referring to the processes of interstellar emigration, colonization,
and resource utilization which occurred during the Subluminal Era. (3)
The Subluminal Era (-2807 Imp Yr to -1607 Imp Yr).
First Imperium -- Also known as the Terran Hegemony.
From circa 3300 to 4500 AD (-2807 Imp to -1607 Imp Yr). A large cluster
of worlds within 300 light years of Terra. The First
Imperium had no ftl starships; instead, it relied upon
slower than light "starflyers" riding
huge laser beams controlled by the Interstellar Authority.
Terra and its colonies sent out many generation ships never intended to
alight on a world; instead, they would extract resources, create more generation
ships, and continue on.
Frigate -- A type of starship utilized extensively
by the Admiralty and the Major
Houses as well as by many planetary navies. A frigate is equipped to
fight, to explore, and to carry cargo and passengers.
Fringes, the -- See the Frontier.
Frontier, the -- Also called "the Fringes"
or "the Periphery". The region of space approximately 1400 ly
from Sol, representing the extent of human settlement prior to the Civil
War. Areas outside this region are called "The Beyond".
ftl -- Faster-than-light. Used to describe interstellar
propulsion methods.
Galactic Academy, the -- The premiere scientific,
scholarly, and professional training organization within the Imperium.
It trains bureaucrats for the Executariat, scholars
for the planetary academies, and researchers for
the merchant houses.
Galactic Magistrate -- The panel of judges established
by the Terranovan League as a mechanism for resolving
interplanetary conflicts. Dissolved by Imperial edict in Imp Yr 38.
Garden World -- Any planet capable of supporting
terrestrial life. Other ecological world classification terms include death
world, desert world, dead world,
and others.
Generationalist -- A member of the Civil
War faction advocating a policy of generationalism, which emphasized
humanity's obligation to its future generations and promulgated a political
creed of reasonable exploitation and settlement, arguing that the policies
of Individualism were short-sighted and selfish.
Grand Survey -- Established during the the
Second Imperium, the organization called the Grand Survey was originally
intended to explore new worlds and catalog human settlements. Eventually,
it became an educational institution as well, and was responsible for the
preservation of much knowledge and technology during the Interregnum. The
Grand Survey has Chapters on many worlds throughout Settled Space and commands
significant resources. It also sponsors a class of itinerant, missionary-like
educators and explorers known as "voyagers." Within the Imperium,
some worlds with Grand Survey Chapters have been designated client worlds,
with the Chief Surveyor of the chapter designated the Imperial Governor.
The Grand Survey also maintains and disseminates the Encyclopedia
Galactica.
Gravitics -- The branch of engineering and science
that deals with the manipulation and practical use of gravitic particles
for technological ends.
Guard, Imperial -- (1) The organization of technicians,
administrators, and soldiers in direct service to the Imperial Presence.
(2) A member of that organization.
High Admiralty -- see Admiralty.
Individualist -- A member of the Civil War faction
advocating a policy of individualism, which emphasized the primacy
of individual freedom, choice, and opportunity. Specifically, the Individualist
platform advocated a policy of allowing individuals to accrue power and
resources, and the extensive use of robots, AIs, and other automata to
assist in the settlement of worlds.
Interregnum, the -- The period -1132 Imp Yr
to -1 Imp Yr, following the collapse of the Second Imperium in the wake
of the Civil War and prior to the founding of the Third Imperium in Year
Zero.
Interstellar Authority -- The government of the First
Imperium, concerned with the maintenance of the Beam and the flow of interstellar
traffic.
Israfel I, Emperor -- Reigned from Imp Yr 0 to
Imp Yr 95. Originally Israfel Cabriola, scion of a prestigious Terranovan
merchant family, who became an Admiral of the Terranovan League. Cabriola
served with distinction in the Relic Wars and gathered a faction of loyalists
around him. During the constitutional crisis which followed the Relic Wars,
Cabriola seized power and was acclaimed Emperor by the Space Union and
the Navy. In Imp Yr 66, Israfel I used captured and duplicated war machine
technology to create the Imperial Presence, a network of AI nodes containing
his decision-making routines which has been continuously updated by him
and his successors.
Israfel II, Emperor -- Reigned from Imp Yr
95 to Imp Yr 243. Established the tradition of Overlay, in which the previous
Emperor's personality and knowledge would be maintained within the Imperial
Presence while that of the new Emperor augmented rather than replaced it.
Created the Imperial Courier Network to facilitate the rapid transmission
of personality updates to the Imperial Presence.
Kamikaze -- An asteroid or other large interplanetary
object accelerated to relativistic speeds and used for planetary bombardment.
Generally results in the destruction of the ecosystem of target worlds.
Outlawed by Imperial edict codified in the Imperial Laws of War.
Lander -- A class of vehicles used for transferring
people and cargo from orbiting ships to a planet surface.
Law of Space, the -- Also known as Imperial Law.
This is the body of imperial edicts and other decrees governing the conduct
of space-going craft. The laws of space include regulations regarding maintenance,
safety, required equipment, communication signals, conduct aboard ship,
the duties and privileges of the captain, and other aspects of space travel.
Essentially, ships are required to obey Imperial and planetary mission
control orders and naval commands, to avoid protected worlds unless authorized
landfall, and to adhere to postal and customs regulations on member worlds.
Aboard ship, certain required safety equipment must be maintained and inspected
and emergency drills conducted at scheduled intervals. The captain is granted
supreme authority aboard ship save under extraordinary conditions, while
the navigator (if present) is given the right to refuse such orders regarding
astrogation as his considered opinion deems potentially unsafe, hazardous,
or dangerous to the health and well-being of crew, passengers, and cargo.
Laws of Salvage and Recovery, Imperial -- see
Salvage Edicts
Laws of War, Imperial -- The series of edicts governing
the conduct and resolution of conflicts between planets. Rules for the
employment of mercenaries are also detailed. Generally, the Laws of War
prohibits aggression against member worlds, but does allow for the resolution
of grievances and the policing of colonies, outposts, and settlements.
Nuclear, biological, and chemical weapons are outlawed, as are relativistic
kinetic weapons.
Lightkeeper -- A type of ancient AI, created
during the First Imperium, used to maintain Beam stations
within the First Diaspora. Some Lightkeepers are
still active, though most were deactivated during the Second
Imperium or destroyed during the Civil War.
Lightsail -- A type of slower-than-light spacecraft,
common during the Subluminal Era, relying on
light pressure from laser emplacements or a star for its motive force.
Also called "starsail" or "starflyer."
Lost Colony -- Any of a number of human-inhabited
worlds existing within Settled Space or the
Beyond which has lost contact with the rest of humanity
(or, less broadly, with the Imperium). Many have reverted to barbarism.
Marine, Space -- A heavily armored and armed soldier
in the service of the Imperium whose primary use is assaulting key facilities
during planetary invasions. Space Marines are among the most feared military
forces in Settled Space.
Member World -- Any planet or system granted semi-autonomy
by Imperial edict or charter. This status generally confers upon a world
the ability to order its internal affairs with minimal interference from
the Imperial Bureaucracy as long as certain Imperial obligations are met;
these generally have to do with taxation but may involve basing rights
for the Imperial Navy or access to natural and other resources within the
system. Other political world classification terms include client
world and protected world.
Mercenary Planet -- Any of a number of minor worlds
in Settled Space upon which mercenary regiments
are mustered and recruited. A mercenary planet within the Imperium has
been granted an Imperial Charter by edict which permits such recruitment.
Merchant House -- An organization (usually centering
on a single family or group of families) that has been granted an Imperial
Charter for the manufacture or distribution of a particular commodity
within a particular area of the Imperium. Some of the largest of these
organizations are referred to as "Major Houses"; the smaller
are called "Minor Houses."
Navigator -- An individual with psychic powers
that enable him to improve the performance of the stardrive.
Within the Imperium, all Navigators are members of the Space
Union, a powerful political organization.
Near Fringes -- That volume of the Periphery of
Settled Space that lies within or just outside the borders of the Third
Imperium.
Old Earth -- Referring to Terra
in the Sol system before its sterilization during the Civil
War by kamikaze attack.
Periphery, the -- see the Frontier.
Planetary Academy -- Any local institution of higher
education and research located on a member world of the Imperium. Most
planetary academies have been granted Imperial Charters
that give them some measure of independence from the world upon which they
are located.
Planetary Squadron -- Any of the small space-going
military forces under the control of member worlds rather than directly
commanded by the High Admiralty. All planetary
squadrons may be "activated" by the High Admiralty for direct
Imperial service. Generally, planetary squadrons protect local shipping
and the boundaries of the member world which commissions them. Not all
member worlds have the right to raise a planetary squadron; this is a privilege
granted by Imperial edict or charter.
Pocket Domain -- Any of a number of small interstellar
polities within Settled Space that have emerged during the Interregnum.
The Imperium is actively engaged in campaigns to incorporate various pocket
domains within its boundaries.
Pre-Space Era -- The period before circa -2700 Imp
Yr (2112 AD), when human civilization was limited to its planet of origin,
Terra (Earth) in the Sol system.
Presence, Imperial -- (1) Any of the sophisticated
AIs bearing the personality, knowledge, and decision-making routines of
the Emperor himself. (2) The network of Imperial Presence AIs (3) A dreadnought
or space-fortress upon which the Imperial Presence is located. (4) The
actual physical location of the Emperor.
Protected World -- A world subject to Imperial
administration and which has been declared off-limits to non-indigenous
individuals not authorized by naval or imperial authorities. Generally,
newly contacted lost colonies are given this
status until they can be reintegrated into the Imperium; other examples
of protected worlds included those with dangerous native life forms or
emergent sentient species. Other political world classification terms include
client world and member world.
Relic Wars, the -- The series of conflicts from
-125 Imp Yr to -10 Imp Yr fought between the members of the Terranovan
League and a force of war machine relics of
the Civil War.
Salvage Edicts -- The body of Imperial law
governing claims on derelict, crashed, abandoned, and other non-functioning
spacecraft. These edicts are a part of the general class of decrees known
as the Laws of Space. Generally, any spacecraft
whose crew has abandoned her may be taken in possession by a salvager in
whole, while any ship with crew dead at their posts may be recovered by
the original title holder for the payment of a salvage fee. Disabled ships
with living crew must be assisted to the extent that an encountering vessel
has the wherewithal to offer help.
Second Imperium -- Also called the Domain of Man.
4500 to 5000 AD (-1607 Imp Yr to -1107 Imp Yr). The interstellar polity
centered on Terra governing a sphere of space some 1400 ly in radius at
its greatest extent. At the beginning of this period, humanity discovered
the stardrive and developed gravitic
technology, enabling a rapid expansion from the worlds of the First
Diaspora.
Settled Space -- A volume of space centered
on Sol, about 1400 light years in radius, that marked the extent of the
Domain of Man and human settlement prior to the Civil
War.
Shadow House -- Any organization engaged in illicit
or semi-illicit activity such as smuggling, slave-trading, assassination,
or piracy.
Skyhook -- Also sometimes called a "space elevator"
or "beanstalk," a skyhook is a facility that uses high-tensile
strength cable bundles as the basis for a mechanism for moving people and
cargo to and from planetary surfaces for embarkation and debarkation on
spacecraft. Uncommon due to technical difficulty and economic expense during
the pre-gravitic era, skyhooks are now a common means for interface with
planetary surfaces.
Sleeper -- Any individual who, due to the time dilation
effects of relativistic stl travel or other means, arrives
in Imperial space having left his or her point of origin before the
start of the Imperial era. Many of these individuals have been cryogenically
frozen during their voyage (thus the term "sleeper") but the
term applies to other types of stl travellers as well. Imperial edict classifies
some stl ships as derelicts subject to salvage, others as protected pre-Imperial
artifacts, and still others as spaceworthy craft, depending upon a number
of criteria.
Slowship -- Any interstellar vessel capable only
of stl travel using any of a variety of propulsion methods.
Solar Confederation -- A pocket domain centered
on Sol, encompassing systems within approximately a 50 light year radius.
Its capital is Luna, the satellite of the planet Earth -- now uninhabitable
and uninhabited, although archaeological and salvage work takes place on
the surface.
Solar Era -- The period from approximately -4000
Imp Yr to -2800 Imp Yr. During this time, exploration and limited exploitation
of the resources of Sol and her planets took place. Humanity gradually
expanded its habitat from the worlds of the inner system throughout the
jovian moons and finally to the Kuiper belt and Oort cloud. Late in the
period, generation ships would depart for near-solar star systems. The
emergence of "spacer culture" would later form the basis for
the Individualist doctrine. The terraforming
of both Mars and Venus, Earth's interplanetary neighbors, took place during
this period.
Space Boat -- Any small systemship used generally
for ship-to-ship or ship-to-station transfers. Space boats are generally
not used for landfall.
Space Union -- A political organization of Navigators,
granted a monopoly on the commercial use of psionic powers for interstellar
travel. The Space Union emerged during the latter part of the Interregnum.
Stardrive -- A method of interstellar travel that
lets starships travel faster than light. While those aboard ship note the
passage of only 1 hour per light year, 1 week passes in the normal universe
per light year jumped. Navigators can improve
the performance of the stardrive, enabling ships to travel at 1 light year
per day (relative to the external universe). Some navigators can increase
a ship's performance even further.
Starflyer -- (1) Any laser-lightsail propelled
stl craft which plied interstellar space during the
Subluminal Era. (2) a crewmember of such a craft.
Starship -- Any vessel equipped with a stardrive
or other means of ftl propulsion.
stl -- Slower-than-light. Used to describe interstellar
propulsion systems. Sometimes STL.
Subluminal Era -- The period after the Pre-Space
Era during which humanity expanded throughout the Sol system and into
neighboring systems, eventually encompassing a sphere some 600 ly in diameter.
Systemship -- Any vessel designed solely for stl
travel within a planetary system.
Terra -- Also known as Earth and Old
Earth. Humanity's world of origin, sterilized during the Civil
War. Located in the Sol system, which is now the center of the Solar
Confederation pocket domain.
Terran Hegemony -- see First
Imperium.
Terran Terraforming Team -- Also known as the TTT. A
Second Imperial institution which was responsible for the creation of human-compatible
ecosystems on marginal worlds within Settled Space.
Many TTT arks were used as warships during the civil
war by Generational forces to attack Individualistic worlds and habitats.
Terranova -- The capital of the Imperium, Terranova
was settled in 4812 AD (Imp Yr -1295) by colonists from Old
Earth. Terranova is approximately 700 ly from Sol.
Terranovan League -- The precursor state to the
Third Imperium. A loose confederation of worlds,
centered upon Terranova, encompassing a 50 ly radius. Emerging after the
defeat of a large war machine force at the Battle
of Gorgias Ecliptic, the League's accomplishments included the establishment
of trade standards and banking protocols that revitalized interstellar
commerce, a political charter guaranteeing the (limited) sovereignty of
individual worlds within the League, and a mechanism for resolving disputes
between planets (the Galactic Magistrate).
Third Imperium -- A large interstellar polity encompassing
a 1200 light year diameter sphere, centered upon the world of Terranova.
Vagabond -- A member of any of a number of space-faring
cultures that rely upon stl propulsion to move from system to system, usually
in large generation ships. They typically do not reach relativistic speeds.
Vagabonds generally do not recognize Imperial law, and conflicts have occurred
as a result. Some vagabond cultures have adopted the stardrive,
using their giant stl motherships as bases from which
to explore, trade, and occasionally engage in piracy. They are sometimes
referred to as "Space Gypsies."
Voyager -- A member of the Grand
Survey who has committed himself or herself to a life of travel, acquiring
astronomical data and anthropological knowledge of human cultures among
the stars.
War Machine -- A type of automated, self-replicating
cybernetic starship created by both Individualists
and Generationalists during the Civil
War. Highly destructive and capable of extended independent operations,
war machines remain a danger to all inhabited systems.
Water World -- Any planet whose surface area
consists of 90% liquid water or more.
Year Zero -- The first year in the Imperial calendar
is considered to be the "zeroth" year in the chronology of the
Third Imperium. Year Zero is equivalent to 6107 A.D. or C.E. (the "Common
Era" dating of pre-Imperial humanity).