Weapon Design

The following rules are intended to make it easier to design weapons of various sorts by including all the rules, and house rules interpretations, for weapon design in one place.


Weapon Damage

Advantages Limitations
Weapon Design Examples

Longsword (HKA 1d6+1, OCV +1, 25 active, end 5; OAF sword (-1), independent (-2), STR Min 13 (-1)) [5]

Bastard Sword (HKA 2d6, 30 active, end 6; STR Min 15 (-1), OAF (-1), independent (-2), 1.5-handed (-1/4)) [6]

Spear (HKA 2d6, +1 reach, 37 active; OAF spear (-1), independent (-2), STR Min 12 (-3/4), OCV -1 (-1/4), two-handed (-1/2)) [6]

Staff (HA +6d6, 18 active; OAF staff (-1), independent (-2), STR Min 6 (-3/4), two-handed (-1/2)) [4]

Awl Pike (HKA 1d6, +2 reach, 22 active; end 4; OAF pike (-1), independent (-2), STR Min 11 (-1), OCV -2 (-1/2), No STR add (-1/2), two-handed (-1/2)) [4]

Shortsword (HKA 1d6, OCV +1, 19 active, end 4; OAF sword (-1), independent (-2), STR Min 10 (-1)) [4]

Catapult (EB 6d6 vs PD, indirect, 45 active; OAF catapult (-1), immobile (-1), independent (-2), crew 5 (-1), 1 recoverable charge (-1.25), requires launcher (-1/4), 0 degree arc (-1), increased unreadiness 5 minutes (-1) [5]

Ballista (RKA 2d6, 30 active; OAF ballista (-1), immobile (-1), independent (-2), crew 3 (-1/2), 1 recoverable charge (-1.25), requires launcher (-1/4), increased unreadiness 1 minute (-3/4) [5]

Elven Bow (RKA 1d6+1, OCV +2, Range Mod +4, 40 active; STR Min 13 (-3/4), 1 Rec Chg (-1 1/4), requires launcher (-1/4) two-handed (-1/2), OAF bow (-1), independent (-2)) [6]