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Analyzes gender in relation to race, class, nationality, culture, religion, and sexuality in the context of technological innovation.
This course examines the theory, practice, and methodology of the modern game designer.
Development of effective oral presentation and participation skills in interpersonal, small group, organizational and public settings.
This course introduces students to the use of large data sets and prepares them for work in organizational and research settings.
Family communication theory, research, and practice. Includes assessment and measurement of interaction patterns, pathologies, and intervention strategies.
This course is not being offered in the 2020-21 academic year; the schedule for 2021-22 and beyond is yet to be determined.
This course examines economic theories related to information technologies and systems. The concept of information as "commodity" is considered.
This course is not being offered in the 2020-21 academic year; the schedule for 2021-22 and beyond is yet to be determined.
Creating a digital game involves merging many the skills of many disciplines in to a single cohesive whole.
This course introduces students to basic database design principles and applications, and the use of database technologies for the organization and management of large information systems.