Reynolds, R. (2011). The contribution of educator factors to student outcomes in a discovery-‐ based program of game design learning. Association of Library and Information Science Education (ALISE), San Diego, CA, January, 2011.
Reynolds, R. (2011). Possible contributors to evaluated student outcomes in a discovery-‐based program of game design learning. American Education Research Association (AERA), New Orleans, LA, April 2011.
Reynolds, R. (2011). Digital literacy development through game design: The case of Globaloria-‐ West Virginia. National Communication Association conference, New Orleans, LA, November, 2011.
Reynolds, R. (2011). Children's game design learning in discovery-‐based contexts: Contribution of intrinsic and extrinsic motivational orientations to student outcomes. International Communication Association (ICA) conference, Boston, MA, May 2011.
Reynolds, R. (2012). Changes in student attitudes towards 6 dimensions of digital engagement in a program of game design learning. American Education Research Association (AERA), Vancouver, Canada, April 2012.
Reynolds, R., & Kim, G. U. (2012). Educator-‐level contributions to youth learning outcomes in a discovery-‐based game design program in rural schools. Association for Library and Information Science Education (ALISE), Dallas, TX, January, 2012.
Mentis, H., & Reynolds, R. (2012). Championing the impact of sociotechnical research. iConference, Toronto, ON, February 2012.
Reynolds, R., Allen, W., Floyd, I., Erickson, I., Howison, J., & Ho, M.S. (2013). Sociotechnical systems research: Advancing clear definitions, areas of convergence, shared understandings, and promising research domains. iConference, Fort Worth, TX, February 2013.
Reynolds, R., Hmelo-‐Silver, C. (2013). Areas of theoretical convergence in the Globaloria game design initiative: Constructionism, knowledge building and guided discovery based learning. American Education Research Association (AERA), San Francisco, CA, April, 2013.
Reynolds, R.; Baik, EB & Li, X. (2014). Inquiry and resource use strategies that emerge among middle schoolers in a guided discovery-‐based program of game design learning. Association of Library and Information Science Educators (ALISE), Philadelphia, PA, January, 2014.